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Messages - darkangel996

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1
sorry i never replied internet was being a dick and i forgot about making this thread lol anyways yh ii have msn

darkangel33@hotmail.co.uk

2
Downloads / Re: [PI] Original Source Release
« on: April 07, 2011, 09:56:59 pm »
Pictures..  :fp:

 :fp: its a blank source

a
Im not only talking about this one, and with a blank source you can still provide pictures =)

:epicfacepalm: what you want pics of from a blank server? what platebody he has on?

3
Projects / Re: Control Panel
« on: April 07, 2011, 09:00:22 pm »
when will this be released for PI? this looks amazing i could use this for when i finish my server and host it :)

4
If anyone knows how to get this to work with creativescape and/or cruelalityx source i will be very grateful if you can tell me how or do it for me also i will rep++ you =]

5
Snippets / [PI] [Very Basic] Armor Trimming!
« on: April 07, 2011, 08:42:00 pm »
NOTICE: this is very basic but will/may help new coders or anyone.

open useItem.java and search for
Code: [Select]
dragonfire shieldand under that method add
Code: [Select]
if ((itemUsed == 2357 && useWith == 1163) || (itemUsed == 1163 && useWith == 2357)) {
if (c.playerLevel[c.playerSmithing] >= 95) {
c.getItems().deleteItem(2357, c.getItems().getItemSlot(2357), 1);
c.getItems().deleteItem(1163, c.getItems().getItemSlot(1163), 1);
c.getItems().addItem(2619,1);
c.sendMessage("You combine the two materials to create a Rune full helm(G).");
c.getPA().addSkillXP(500 * Config.SMITHING_EXPERIENCE, c.playerSmithing);
} else {
c.sendMessage("You need a smithing level of 95 to create a Rune full helm(G).");
}
}
if (itemUsed == 1165 && useWith == 2357 || itemUsed == 2357 && useWith == 1165) {
if (c.playerLevel[c.playerSmithing] >= 72) {
c.getItems().deleteItem(1165, c.getItems().getItemSlot(1165), 1);
c.getItems().deleteItem(2357, c.getItems().getItemSlot(2357), 1);
c.getItems().addItem(2595,1);
c.sendMessage("You combine the two materials to create a Black full helm(G).");
c.getPA().addSkillXP(500 * Config.SMITHING_EXPERIENCE, c.playerSmithing);
} else {
c.sendMessage("You need a smithing level of 72 to create a Black full helm(G).");
}
}
if (itemUsed == 1125 && useWith == 2357 || itemUsed == 2357 && useWith == 1125) {
if (c.playerLevel[c.playerSmithing] >= 75) {
c.getItems().deleteItem(1125, c.getItems().getItemSlot(1125), 1);
c.getItems().deleteItem(2357, c.getItems().getItemSlot(2357), 1);
c.getItems().addItem(2591,1);
c.sendMessage("You combine the two materials to create a Black platebody(G).");
c.getPA().addSkillXP(500 * Config.SMITHING_EXPERIENCE, c.playerSmithing);
} else {
c.sendMessage("You need a smithing level of 75 to create a Black platebody(G).");
}
}
if (itemUsed == 1077 && useWith == 2357 || itemUsed == 2357 && useWith == 1077) {
if (c.playerLevel[c.playerSmithing] >= 77) {
c.getItems().deleteItem(1077, c.getItems().getItemSlot(1077), 1);
c.getItems().deleteItem(2357, c.getItems().getItemSlot(2357), 1);
c.getItems().addItem(2593,1);
c.sendMessage("You combine the two materials to create a Black platelegs(G).");
c.getPA().addSkillXP(500 * Config.SMITHING_EXPERIENCE, c.playerSmithing);
} else {
c.sendMessage("You need a smithing level of 77 to create a Black platelegs(G).");
}
}
if (itemUsed == 1079 && useWith == 2357 || itemUsed == 2357 && useWith == 1079) {
if (c.playerLevel[c.playerSmithing] >= 97) {
c.getItems().deleteItem(1079, c.getItems().getItemSlot(1079), 1);
c.getItems().deleteItem(2357, c.getItems().getItemSlot(2357), 1);
c.getItems().addItem(2617,1);
c.sendMessage("You combine the two materials to create a Rune platebody(G).");
c.getPA().addSkillXP(500 * Config.SMITHING_EXPERIENCE, c.playerSmithing);
} else {
c.sendMessage("You need a smithing level of 97 to create a Rune platebody(G).");
}
}
if (itemUsed == 1127 && useWith == 2357 || itemUsed == 2357 && useWith == 1127) {
if (c.playerLevel[c.playerSmithing] >= 97) {
c.getItems().deleteItem(1127, c.getItems().getItemSlot(1127), 1);
c.getItems().deleteItem(2357, c.getItems().getItemSlot(2357), 1);
c.getItems().addItem(2615,1);
c.sendMessage("You combine the two materials to create a Rune platebody(G).");
c.getPA().addSkillXP(500 * Config.SMITHING_EXPERIENCE, c.playerSmithing);
} else {
c.sendMessage("You need a smithing level of 97 to create a Rune platebody(G).");
}
}

save and compile then your finished.

all this does is if you use a gold bar on any of those pieces of armor it will replace the gold bar and the piece of armor you use it with(e.g rune platebody) witha gold trimmed piece of armor.

6
Downloads / Re: [PI] Original Source Release
« on: April 07, 2011, 08:26:45 pm »
Pictures..  :fp:

 :fp: its a blank source

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