Author Topic: [Delta] 'Gambling' [Delta]  (Read 205 times)

Offline Scar

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Re: [Delta] 'Gambling' [Delta]
« on: March 11, 2011, 09:29:16 am »
Looks good, i might convert that into PI if i want to,  :tf:.
Code: [Select]
   if (objectID == 4121) { //object ID
if (playerHasItem(995, 50000)) { //50k GP needed or you can't gamble
                addItem(Item.randomLowGamble(), 1); //Adds a random item from LowGamble (in item.java)
addItem(533, misc.random(8)); //Adds a random amount of big bones from 1-8
addItem(890, misc.random(15)); //Adds a random amount of adamant arrows from 1-15
                deleteItem(995, 50000); //Removes 50k from your inventory
sM("You bet 50,000 coins and gain some random items"); //sends a message
} else if(playerHasItem(995, 0)) {
addItem(995, misct.random(1000000));
sM("You have been rewarded some money, use that."); // sends a message
} else {
sM("We have given you some you jerk, you can't afford then GTFO");
}
}
:hurr: