Author Topic: Construction base  (Read 419 times)

Offline AdotSells

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Re: Construction base
« on: March 31, 2011, 01:50:24 pm »
Looks good.
It's easy to make it into a dialog.
The part that you said "public boolean inConstruction() {"
You don't need to write that whole thing.

For example;
Code: [Select]
} // end the piece of code above, let's say it exists.
if(inConstruction() && playerLevel[11] < 0) {
triggerTele(3222, 3222, 0); // Teleports the player to lumbrudge xD.
}
Sorry if I misunderstood.
Hope you get my point, ;).

Teleporting them to lumbridge for being in the construction area and having a skill level less than 0? I fail to see the point. Am I missing something?
I dont seem to get it either mate :/