Author Topic: Construction base  (Read 404 times)

Offline AdotSells

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Re: Construction base
« Reply #15 on: April 01, 2011, 10:55:19 am »
Looks good.
It's easy to make it into a dialog.
The part that you said "public boolean inConstruction() {"
You don't need to write that whole thing.

For example;
Code: [Select]
} // end the piece of code above, let's say it exists.
if(inConstruction() && playerLevel[11] < 0) {
triggerTele(3222, 3222, 0); // Teleports the player to lumbrudge xD.
}
Sorry if I misunderstood.
Hope you get my point, ;).

Teleporting them to lumbridge for being in the construction area and having a skill level less than 0? I fail to see the point. Am I missing something?
I was just trying to tell him where to use inConstruction() since he stated that you need to do the whole "public boolean inConstruction()". :)
Tbh mate , I dont care What I need and what i dont need,  I added what worked . Weather you make it shorter/better/cleaner its up to you But i do not want you trying to tell me what i do and dont need!