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Messages - RawK

Pages: [1]
1
Models / Re: [REL] Some Dungeoneering Stuff
« on: April 09, 2011, 06:47:29 pm »
I can not show because i did not add them, if someone adds them please feel free to post ingame pictures =)

2
Tutorials / Re: Adding Hp Prayer and Run Orbs
« on: April 09, 2011, 01:41:04 am »
Can you post a ingame image of it? I see 2 images and the bubbles look different on both

3
Tutorials / Re: [PI][TUT]Clipped player following
« on: April 09, 2011, 01:38:48 am »
Nice Tut, is this so people dont walk through walls etc.?

4
Tutorials / Re: [Galkons/Renamed]100% Ancient Curses Tutorial
« on: April 09, 2011, 01:37:13 am »
Im pretty sure this was just released on r-s  :hurr:

5
Forum Games / Re: How long can you hold X!
« on: April 08, 2011, 06:41:59 pm »
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6
Models / [REL] Some Dungeoneering Stuff
« on: April 08, 2011, 06:12:43 pm »
Models:
http://uppit.com/misonns0c6ry/Buncha_Mofo_Models.rar

Now for the ItemDef_2 Ints:
Code: [Select]
case 16038:
itemDef.itemActions = new String[5];
itemDef.itemActions[1] = "Wear";
itemDef.modelID = 54437;
itemDef.anInt165 = 56100;
itemDef.anInt200 = 56163;
itemDef.modelZoom = 1520;
itemDef.modelRotationY = 546;
itemDef.modelRotationX = 142;
itemDef.modelOffset1 = 0;
itemDef.modelOffset2 = 0;
itemDef.name = "Primal longsword";
break;
case 16953:
itemDef.itemActions = new String[5];
itemDef.itemActions[1] = "Wear";
itemDef.modelID = 54240;
itemDef.anInt165 = 56073;
itemDef.anInt200 = 56073;
itemDef.modelZoom = 1380;
itemDef.modelRotationY = 204;
itemDef.modelRotationX = 1396;
itemDef.modelOffset1 = 0;
itemDef.modelOffset2 = 0;
itemDef.name = "Promethium rapier";
break;
    case 16350:
itemDef.name = "Primal 2h sword";
itemDef.itemActions = new String[5];
itemDef.itemActions[1] = "Wield";
itemDef.modelID = 54373;
itemDef.anInt165 = 56046;
itemDef.anInt200 = 56046;
itemDef.modelZoom = 1380;
itemDef.modelRotationX = 1396;
itemDef.modelRotationY = 204;
itemDef.modelOffset1 = 0;
itemDef.modelOffset2 = 0;
break;
case 16425:
itemDef.itemActions = new String[5];
itemDef.itemActions[1] = "Wear";
itemDef.modelID = 54250;
itemDef.anInt165 = 56042;
itemDef.anInt200 = 56042;
itemDef.modelZoom = 1447;
itemDef.aByte154 = -14;
itemDef.modelRotationY = 525;
itemDef.modelRotationX = 350;
itemDef.modelOffset1 = 5;
itemDef.modelOffset2 = 0;
itemDef.name = "Primal maul";
break;
case 16887:
itemDef.modelID = 54425;
itemDef.name = "Sagittarian shortbow";
itemDef.modelZoom = 1703;
itemDef.modelRotationY = 221;
itemDef.modelRotationX = 404;
itemDef.modelOffset1 = 0;
itemDef.modelOffset2 = -13;
itemDef.anInt165 = 56287;
itemDef.anInt200 = 56287;
itemDef.aByte154 = -11;
itemDef.groundActions = new String[5];
itemDef.groundActions[2] = "Take";
itemDef.itemActions = new String[5];
itemDef.itemActions[1] = "Wield";
itemDef.itemActions[4] = "Drop";
break;
case 16883:
itemDef.modelID = 54266;
itemDef.name = "Entgallow longbow";
itemDef.modelZoom = 1703;
itemDef.modelRotationY = 221;
itemDef.modelRotationX = 404;
itemDef.modelOffset1 = 0;
itemDef.modelOffset2 = -13;
itemDef.anInt165 = 56089;
itemDef.anInt200 = 56302;
itemDef.aByte154 = -11;
itemDef.groundActions = new String[5];
itemDef.groundActions[2] = "Take";
itemDef.itemActions = new String[5];
itemDef.itemActions[1] = "Wield";
itemDef.itemActions[4] = "Drop";
break;
case 17293:
itemDef.itemActions = new String[5];
itemDef.itemActions[1] = "Wear";
itemDef.modelID = 54438;
itemDef.anInt165 = 55939;
itemDef.anInt200 = 56158;
itemDef.modelZoom = 1711;
itemDef.modelRotationY = 350;
itemDef.modelRotationX = 365;
itemDef.modelOffset1 = 5;
itemDef.aByte154 = -14;
itemDef.modelOffset2 = 0;
itemDef.name = "Doomcore staff";
break;
case 17127:
itemDef.itemActions = new String[5];
itemDef.itemActions[1] = "Wield";
itemDef.modelID = 54424;
itemDef.modelZoom = 2256;
itemDef.modelRotationY = 456;
itemDef.modelRotationX = 513;
itemDef.modelOffset1 = 0;
itemDef.modelOffset2 = 0;
itemDef.aByte154 = -14;
itemDef.anInt165 = 55922;
itemDef.anInt200 = 55922;
itemDef.name = "Gorgonite spear";
break;

Enjoy guys!

7
Models / [REL] New Climbing Boots
« on: April 08, 2011, 06:07:24 pm »
Well some people dont need this cause they already have the newest ones in there client already, but some people havethe ugly old ones so i thought i should just give em out.

Just add the models, if they dont change add the ints..

Models:
http://www.mediafire.com/?ahu2um9f7aux4b5


ItemDef_2.java
Code: [Select]
case 3105:
itemDef.modelID = 3704;
itemDef.name = "Climbing Boots";
itemDef.anInt165 = 3704;
itemDef.anInt200 = 3709;
break;

I'm not good with Class_8 but here you go aswell (These are preload)

Class_8.java
Code: [Select]
if(i == 3105){
class8.anInt174 = 3704;
class8.aString170 = "Climbing Boots";
class8.anInt164 = 3704;
class8.anInt188 = 3709;
}


8
Models / Re: Hand Cannon Release & ANIM/GFX ID'S
« on: April 08, 2011, 05:56:43 pm »
Just the model? :fp:


This is the models section :fp:

9
Request / Re: Cinodors Graphics shop! (FREE)
« on: April 08, 2011, 04:59:07 am »
I SUPPORT SIGNATURE

Who are you Supporting- TeeJayScape

For what reason (Mod, Admin, Server etc..) Server

Color of Name- Blue

Color of the rest of the text- Green

Will you rate (PLEASE)- yes

10
Downloads / Re: [PI] Original Source Release
« on: April 08, 2011, 04:55:04 am »
You are not required to post pictures for a blank source.
The Original still has features tho.

That may be so, but Kyle said you do not need pictures for the original.
Everyone knows what the original looks like anyway..

Delta and pi are way different if someone is a Delta coder and wants to try out a blank pi source but wants to know what it looks like then why not show them? where the home is etc..

11
Downloads / Re: [PI] Original Source Release
« on: April 07, 2011, 09:12:56 pm »
Pictures..  :fp:

 :fp: its a blank source


Im not only talking about this one, and with a blank source you can still provide pictures =)

12
Downloads / Re: [PI] Original Source Release
« on: April 07, 2011, 08:17:19 pm »
Pictures..  :fp:

13
Downloads / Re: 602/474 Look-A-Like Release [PI]
« on: April 07, 2011, 08:15:52 pm »
Nice release and when you have time put up some pics =)

14
Models / [REL] Hand Cannon Release & ANIM/GFX ID'S
« on: April 07, 2011, 08:01:07 pm »
Models:
http://uppit.com/dpmg4yl7zuo5/Hand_Cannon_models.rar

None renamed:
Code: [Select]
if(i == 10054) {
class8.aStringArray189 = new String[5];
class8.aStringArray189[1] = "Wear";
                class8.anIntArray156 = new int[1];
                class8.anIntArray160 = new int[1];
                class8.anIntArray156[0] = 0;
                class8.anIntArray160[0] = 0;
                class8.anInt174 = 48512;
class8.anInt181 = 1744;
class8.anInt190 = 738;
class8.anInt198 = 1985;
class8.anInt169 = 0;
class8.anInt194 = 0;
class8.anInt165 = 48465;
class8.anInt200 = 48465;
class8.anInt188 = -1;
                class8.aString170 = "Hand cannon";
                class8.aByteArray178 = "A miniature dwarven cannon.".getBytes();
        }

Renamed:
Code: [Select]
case 13022:
itemDef.itemActions = new String[5];
itemDef.itemActions[1] = "Wield";
itemDef.modelID = 48512;
itemDef.modelZoom = 1744;
itemDef.modelRotationY = 738;
itemDef.modelRotationX = 1985;
itemDef.modelOffset1 = 0;
itemDef.modelOffset2 = 0;
itemDef.anInt165 = 48465; //male wield model
itemDef.anInt200 = 48465; //femArmModel
itemDef.name = "Hand cannon";
itemDef.description = "A miniature dwarven cannon. ".getBytes();//examine.
break;
Requires SWAT's 602 GFX'S & Anims
anim 12175
anim 12174
gfx 2141
anim 1666
anim 12152
gfx 2138

15
Requests / Need 317 PI Webclient [Exion]
« on: April 07, 2011, 07:30:10 pm »
I want a custom webclient for my server so that people can see new items, if anyone can come on my team viewer and help me out that would be great! please let me know :x

If you cant do it for free we can work out a deal  ;)


If you need to contact me
www.TeeJayScape.com

or

TeeJayScape@hotmail.com

Pages: [1]