Author Topic: Project Orpheus [Last updated 4-6-2011]  (Read 526 times)

Offline Chandlermaki

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Re: Project Orpheus
« Reply #15 on: March 15, 2011, 12:45:15 am »
Don't rush it, take your time and make sure all bugs are gone!
Those few more days it takes to remove the bugs can make or break a server!

If you need a tester for your server before you open it publicly, I can come and ...'test' for you.  :hurr:

Thanks. I've got a strange bug that has me really stumped, so it'll probably be awhile before I'm ready for any testing.

For some reason the server likes to randomly DC players. No errors server or client sided, just random DCs.
And don't even get me started on the hitpoint bar. I've done loads of work on it, and I still can't get it updating correctly.

Anybody want to take a look at my appendHitUpdate void and see if they find anything wrong with it?

Code: [Select]
    protected void appendHitUpdate(Stream str) {
        try {
            str.writeByte(hitDiff);
            if (hitDiff > 0 && !newhptype && !poisondmg) {
                str.writeByteS(1);
            } else if (hitDiff > 0 && poisondmg) {
                str.writeByteS(2);
            } else if (hitDiff > 0 && newhptype) {
                str.writeByteS(hptype);
            } else {
                str.writeByteS(0);
            }
            if (hitDiff > 0) {
                NewHP = playerLevel[3] - hitDiff;
                if (NewHP <= 0) {
                    NewHP = 0;
                }
                UpdateHP = true;
            }
            str.writeByte(playerLevel[playerHitpoints]);
            str.writeByteC(getLevelForXP(playerXP[playerHitpoints]));
            //poisondmg = false;
            //newhptype = false;
            //hptype = 0;
            inCombat = true;
            CombatDelay = System.currentTimeMillis();
        } catch (Exception e) {
            e.printStackTrace();
        }
    }
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Offline Cinodor

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Re: Project Orpheus
« Reply #16 on: March 15, 2011, 12:54:23 am »
Looks very good, release date?

I'm honestly not sure. I have quite a few bugs to fix. Small bugs, but annoying ones.

When it's ready let me know, I'll for sure be joining!! <3
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Offline Chandlermaki

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Re: Project Orpheus
« Reply #17 on: March 15, 2011, 01:05:30 am »
When it's ready let me know, I'll for sure be joining!! <3

Awesome, thanks for the support! :D
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Offline Cinodor

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Re: Project Orpheus
« Reply #18 on: March 15, 2011, 01:17:07 am »
When it's ready let me know, I'll for sure be joining!! <3

Awesome, thanks for the support! :D

Btw, Rep++
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Offline Torn||SubjectDelta

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Re: Project Orpheus
« Reply #19 on: March 15, 2011, 01:58:18 am »
Nice, better thought out then most PI's.  :love:

Offline Jake

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Re: Project Orpheus
« Reply #20 on: March 15, 2011, 06:19:17 am »
Agreed.

Good luck mate, I'll be sure to join as well, when it's finnished.

Offline Chandlermaki

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Re: Project Orpheus
« Reply #21 on: March 15, 2011, 09:30:18 pm »
Agreed.

Good luck mate, I'll be sure to join as well, when it's finnished.

Thanks a bunch!

Just so you guys know, this is probably going to be a pretty hard server. Y'know, slow XP rates, hard bosses, low wealth, that kind of thing. I hope that doesn't turn too many people away.
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Offline Alex_Kilroy

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Re: Project Orpheus
« Reply #22 on: March 15, 2011, 09:53:51 pm »
All I see is tutorials to be honest. Also project insanity is bad because of its networking and combat, sort them. Its a good server. Theres a few more problems but they're the major problems, both being able to correct them.
I'm a MEXICAN
#facepalm
My various other names are, Byte3, Kaex and Limbo.
I am now known as Alex_Kilroy.

Offline brandon

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Re: Project Orpheus
« Reply #23 on: March 15, 2011, 09:58:41 pm »
Where is that tutorial on the Admin CP?

Offline Chandlermaki

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Re: Project Orpheus
« Reply #24 on: March 15, 2011, 10:04:03 pm »
All I see is tutorials to be honest. Also project insanity is bad because of its networking and combat, sort them. Its a good server. Theres a few more problems but they're the major problems, both being able to correct them.

Please, show me where these 'tutorials' are. Considering this is a custom base, I highly doubt there are any (not that things can't be easily converted). And no, this isn't PI. Far from it.  :P

EDIT: Updated OP.
« Last Edit: March 15, 2011, 10:10:01 pm by Chandlermaki »
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Offline Ferp

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Re: Project Orpheus
« Reply #25 on: March 15, 2011, 11:28:14 pm »
With your Godside boost why not add a Guthix approach as well? It would be a balance between Saradomin/Zamorak. Maybe half the exp boost you would normally recieve. Otherwise like the idea and the approach you're getting at. Will definitley give this a shot if you release.


Offline Alex_Kilroy

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Re: Project Orpheus
« Reply #26 on: March 15, 2011, 11:33:56 pm »
All I see is tutorials to be honest. Also project insanity is bad because of its networking and combat, sort them. Its a good server. Theres a few more problems but they're the major problems, both being able to correct them.

Please, show me where these 'tutorials' are. Considering this is a custom base, I highly doubt there are any (not that things can't be easily converted). And no, this isn't PI. Far from it.  :P

EDIT: Updated OP.

Let me look at source code and I'll tell you if I've seen it before. But this content your showing most of my friends have released. No offense, if you want some legit content I'll give you some and not tell anyone I made it?
I'm a MEXICAN
#facepalm
My various other names are, Byte3, Kaex and Limbo.
I am now known as Alex_Kilroy.

Offline Chandlermaki

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Re: Project Orpheus
« Reply #27 on: March 22, 2011, 09:32:05 pm »
All I see is tutorials to be honest. Also project insanity is bad because of its networking and combat, sort them. Its a good server. Theres a few more problems but they're the major problems, both being able to correct them.

Please, show me where these 'tutorials' are. Considering this is a custom base, I highly doubt there are any (not that things can't be easily converted). And no, this isn't PI. Far from it.  :P

EDIT: Updated OP.

Let me look at source code and I'll tell you if I've seen it before. But this content your showing most of my friends have released. No offense, if you want some legit content I'll give you some and not tell anyone I made it?

Sorry it took me so long to respond, the forum has been down for me.
Anyway, I'd be more than happy to show you some of my code.
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Offline Luke

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Re: Project Orpheus
« Reply #28 on: March 22, 2011, 09:43:31 pm »
hahhaha:) Nice, Let me know when iys releasing ;) I lol'd becuse when i clicked on the topic it just started to play some farm music on my PC :L

Offline Chandlermaki

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Re: Project Orpheus
« Reply #29 on: March 24, 2011, 03:53:53 pm »
Updated OP with some updates.
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