Author Topic: Project Orpheus BETA  (Read 367 times)

Offline Chandlermaki

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Project Orpheus BETA
« on: March 28, 2011, 09:49:24 pm »
I've decided to put Project Orpheus into open beta.

The quote below contains the server info:

Quote
Hey guys. Today I'm going to be introducing an new project I've been working on for awhile called Orpheus.

When I first started this project, I wanted to make something unique. I didn't want the server to look like any of the crappy PI servers you see these days. I wanted it to be clean, stable, and most of all, fun. So far the server has features that I've either never seen before, or that have been extremely expanded upon. Orpheus is going to be a hard server. XP rates are going to be slow, money is going to be hard to come by, and rare items are going to be all but unobtainable.


More info:

Orpheus is going to be largely PKing based. Very few areas in the server are going to be safe zones. So far the only safe havens are Falador, the agility training course, and banks. However, the server's control panel has an option to enable PKing everywhere, including these places, so things won't always be safe. Orpheus has a PK tournament feature. Once you get 10 players in the SafePK area (which is Castle Wars for now), it will start a PK tournament. It's a winner-take-all scenario where the winner's prize is randomly generated from a table of great prizes. In SafePK, you get GP for killing other players rather than items. You get anywhere from 2k to 20k depending on the level difference between you and your opponent. Obviously, you don't lose items for dying in SafePK.

There is also a heavy economy component. Many of the server's best items must be obtained by killing monsters and skilling.

Here's some media of the progress I've made:

The basic server command prompt:


The server's GUI:


The client's look at the moment:


Showing a bit of the pet system:


Praying to get a godcape (you can only pray to your god):


Nothing special:


Grand Exchange booth:


Setting a GE price:


Basic GE interface:


Full GS specs (nothing special, I know):


Normal specs:


Nearly 100% smithing:


Deposit box working:


That's all I have for now.

Things that need to be done:

Custom Godwars
Castle Wars
Pest Control
Fix an annoying hitpoint bar bug that I somehow made
Fix walking randomly stopping on occasion
...and some other stuff that I can't think of at the moment.

Questions? Comments? Concerns? Please share. Flame is fine so long as it's moderately constructive.

Oh, and the server base isn't PI or Delta. Actually, I don't know what the base is. I got the source in a very basic state from a friend of mine, and he didn't remember what it was.

A note about MySQL:
This server is almost completely MySQL driven. Everything from the player saving to the GE is handled by MySQL databases. This makes processing time MUCH faster.

UPDATES

March 15, 2011: Added god sides. When you log in, you're asked to choose between Saradomin and Zamorak. At the moment, Zamorak gives you more combat XP, while Saradomin gives you more skilling XP. More updates to come on this.

March 22, 2011: Added Overdrive mode. When you attack a player/NPC, you get 5 OD points. You lose 1 point per second, so you have to keep attacking. Once you get 2500 points, you go into overdrive mode, where you fly, do about 8x the damage, and take less damage. This is till experiemental, but so far it's pretty cool.

March 23, 2011: Added a custom sound system. There are now teleport, eating, alching, magic, and very basic combat sounds. It wasn't hard, since all you really have to do is make the client support sendFrame174, and tell the server to play certain sounds for certain actuons. However, weapon sounds have their own handler.

March 24, 2011: Started working on Godwars. So far all bosses/minions have the correct animations. It's very basic at the moment. I also started on a VERY basic construction system. So far all it is is clicking an interface, and creating an object with a buidling animation, and you gain experience. It doesn't save yet, and there is no construction portal.

March 27, 2011: Today I replaced the lame portal teleportation method with a much cleaner, nicer looking one: the gnome glider interface. Simply talk to the gnome pilot in Falador, go through a bit of dialogue, and you're off! I've also made mage book teleports require 1 law rune.


March 28, 2011: This morning I balanced out Overdrive mode. It doesn't allow you to do quite as much damage anymore, and the animation/effect that OD mode causes is no longer as obnoxious. I figured getting completely and unfairly owned by someone in OD mode while PKing would seriously  @#!*%  some people off. I've also started on a custom CastleWars base. It's so custom, in fact, that it doesn't take place in the CastleWars arena. So far I don't have much done on this, so it's not really functional yet. Also, I've added a fully working agility ticket exchange. You must complete the entire agility course to receive a ticket.

This beta is open to anyone that wants to play, and will last 1 week.

Client link: http://filebeam.com/414231659ea581691c3c9532e7ea0f25

If you are unable to connect, let me know.
« Last Edit: March 29, 2011, 07:12:42 am by Ferp »
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Offline Kyle

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Re: Project Orpheus BETA
« Reply #1 on: March 28, 2011, 09:52:19 pm »
Sorry you can't reserve, you need pictures and details within 24 hours.

Offline Chandlermaki

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Re: Project Orpheus BETA
« Reply #2 on: March 28, 2011, 09:54:07 pm »
Alright, sorry. I'll go ahead and upload the client then.
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Offline Kyle

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Re: Project Orpheus BETA
« Reply #3 on: March 28, 2011, 09:55:55 pm »
Np. ;;)

Offline Chandlermaki

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Re: Project Orpheus BETA
« Reply #4 on: March 28, 2011, 10:09:18 pm »
Client uploaded!
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Offline Ferp

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Re: Project Orpheus BETA
« Reply #5 on: March 28, 2011, 10:30:19 pm »
Files clean, did a VS on it. Feel free to download.


Offline Sajon

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Re: Project Orpheus BETA
« Reply #6 on: March 28, 2011, 10:33:30 pm »
how do i get a Control Panel  on my server?

Offline Chandlermaki

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Re: Project Orpheus BETA
« Reply #7 on: March 28, 2011, 10:41:38 pm »
Files clean, did a VS on it. Feel free to download.

Thanks for that. :D

how do i get a Control Panel  on my server?

Depends on your server base. Delta I presume?
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Offline Sajon

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Re: Project Orpheus BETA
« Reply #8 on: March 28, 2011, 11:13:04 pm »
Files clean, did a VS on it. Feel free to download.

Thanks for that. :D

how do i get a Control Panel  on my server?
yeah i think can you do it for me on team viewer please :re:
Depends on your server base. Delta I presume?

Offline Chandlermaki

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Re: Project Orpheus BETA
« Reply #9 on: March 28, 2011, 11:28:35 pm »
yeah i think can you do it for me on team viewer please :re:

I'll have to download TeamViewer, but yeah I can do it.
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Offline Sajon

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Re: Project Orpheus BETA
« Reply #10 on: March 28, 2011, 11:32:16 pm »
yeah i think can you do it for me on team viewer please :re:

I'll have to download TeamViewer, but yeah I can do it.
ok you on your server?

Offline Chandlermaki

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Re: Project Orpheus BETA
« Reply #11 on: March 29, 2011, 12:33:43 am »
I need as many beta testers as possible, guys! Invite all of your friends if you can!
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Offline Ferp

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Re: Project Orpheus BETA
« Reply #12 on: March 29, 2011, 02:18:31 am »
It looks good Chandler, I'll take a look later.


Offline Chandlermaki

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Re: Project Orpheus BETA
« Reply #13 on: March 29, 2011, 02:51:04 am »
It looks good Chandler, I'll take a look later.

Awesome, see you then.
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Offline Holy

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Re: Project Orpheus BETA
« Reply #14 on: March 29, 2011, 06:23:31 am »
Gonna check up right now :)
-Holy